I'm not entirely sure why, but I've been infatuated with Tarkovsky's floors ever since I first watched his films. Something about the textures, the implied age and history made them stand out. Maybe it's how the floors are integrated into the shots, truly grounding Tarkovksy's characters into their worlds, giving them a foundation where life can happen. I want that grounding in my work, that foundation. I need this attention to detail. Detail equals life.
A symbol contains within itself a definite meaning, certain intellectual formula, while metaphor is an image. An image possessing the same distinguishing features as the world it represents. An image - as opposed to a symbol - is indefinite in meaning. One cannot speak of the infinite world by applying tools that are definite and finite. We can analyze the formula that constitutes a symbol, while metaphor is a being-within-itself, its a monomial. It falls apart at any attempt of touching it. - Andrei Tarkovsky
I'm pleased with the direction of this foundation that I am building. Here are a few images of the process. Starting with two shots of floors from Andrei Tarkovsky's Stalker, my implements of creation and destruction and some steps along the way.